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<?xml-stylesheet type="text/xsl" href="http://blogs.livemint.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Play Things : experiments</title><link>http://blogs.livemint.com/blogs/lounge/archive/tags/experiments/default.aspx</link><description>TAGS: experiments</description><dc:language>en</dc:language><generator>CommunityServer 2007 SP2 (Build: 20611.960)</generator><item><title>Once Upon Many Times</title><link>http://blogs.livemint.com/blogs/lounge/archive/2008/10/06/once-upon-many-times.aspx</link><pubDate>Mon, 06 Oct 2008 08:43:00 GMT</pubDate><guid isPermaLink="false">69a35da2-a32a-4865-9f9a-b94bb9d2309f:2727</guid><dc:creator>Krish Raghav</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.livemint.com/blogs/lounge/rsscomments.aspx?PostID=2727</wfw:commentRss><comments>http://blogs.livemint.com/blogs/lounge/archive/2008/10/06/once-upon-many-times.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.ludomancy.com/blog/"&gt;Daniel Benmergui&lt;/a&gt;&amp;#39;s flash games present an interesting little conundrum. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;img src="http://blogs.livemint.com/blogs/lounge/moon1.jpg" align="middle" height="419" width="393" alt="" /&gt;&lt;/p&gt;&lt;p&gt;Hosted over at &lt;a href="http://www.ludomancy.com/blog/"&gt;Ludomancy&lt;/a&gt; (where he also maintains a fun little blog) - he calls his works &amp;#39;experiments&amp;#39; in gameplay. There&amp;#39;s none of the high score, goal-based progression you normally see with browser games. Instead, you get a gentle, meditative mood, multiple endings, and odd little five minute play things. &lt;br /&gt;&lt;/p&gt;&lt;p&gt;It&amp;#39;s almost difficult to call them &amp;#39;games&amp;#39; in the sense we associate most browser-based games to be. They are almost...setpieces, little malleable narratives that can be played around with. &lt;/p&gt;&lt;p&gt;A good place to start is &lt;a href="http://www.ludomancy.com/games/MoonWish.html"&gt;&amp;#39;I WIsh I were the Moon&lt;/a&gt;&amp;#39; - a strange story of a love triangle with five different endings. You click on anything to &amp;#39;photograph&amp;#39; it, and then click elsewhere to place the photographed object there.&amp;nbsp; &lt;/p&gt;&lt;p&gt;&amp;#39;&lt;a href="http://www.ludomancy.com/games/StoryTeller.html"&gt;Storyteller&amp;#39;&lt;/a&gt; is another work with a refreshingly different approach - in -you&amp;#39;re presented with a (seemingly) straightforward fairy tale - three comic-book like frames and three characters, then allowing you to pick them up and drop them elsewhere at will. How you change one affects the others, and vice versa. &amp;#39;What if the hero and the villain collaborated?&amp;#39; &amp;#39;What if the princess planned the whole thing from the beginning?&amp;#39; &lt;/p&gt;&lt;p&gt;Also try &amp;#39;&lt;a href="http://www.ludomancy.com/games/Trials.html"&gt;Trials&lt;/a&gt;&amp;#39; - which offers a little puzzle game twist to the &amp;#39;rescue the princess&amp;#39; narrative. &lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src="http://blogs.livemint.com/blogs/lounge/moon2.jpg" align="middle" height="169" width="267" alt="" /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Daniel&amp;#39;s games are experiments in other ways as well. Recently, he uploaded his games onto &lt;a href="http://www.kongregate.com"&gt;Kongregate&lt;/a&gt; and &lt;a href="http://www.newgrounds.com"&gt;Newgrounds&lt;/a&gt;, two of the popular flash game aggregators. He was, understandably, hesitant - expecting either comment abuse or obscurity. He explains in a &lt;a href="http://www.ludomancy.com/blog/2008/09/29/the-kongregate-experiment/"&gt;blog post&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote style="font-style:italic;"&gt;&lt;p&gt;&amp;#39;...My goal was to figure out if it’s a good platform to publish my
work, since Ludomancy is very limited on the people it’s reaching now. I figured that the people of Kongregate would be accustomed to Armor
Games-sponsored&lt;a href="http://www.handdrawngames.com/"&gt; Tower Defense&lt;/a&gt;, &lt;a href="http://www.newgrounds.com/collection/xiaoxiao.html"&gt;Stick Games &lt;/a&gt;and &lt;a href="http://www.kongregate.com/games/Pseudolonewolf/mardek-rpg-chapter-1"&gt;casual RPG&lt;/a&gt;s, so I
expected Moon and Storyteller to rate very low and only get comments
like “gay” and “wtf not a game 1/5″.&amp;#39;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;(Note: The links have been added for illustration, and were not part of the original post)) &lt;br /&gt;&lt;/p&gt;&lt;p&gt;Instead, however, the game was quite well received, with a lot of comment praise, and even made it to the front page &amp;#39;featured game&amp;#39; spot - The gold standard for flash game popularity. As of today, its been played 95000 times.&lt;/p&gt;&lt;p&gt;&lt;a&gt;Kongregate&lt;/a&gt; and &lt;a href="http://www.newgrounds.com"&gt;Newgrounds&lt;/a&gt; are still heavily skewed in favour of..well, the flashy flash games - but its good to see that there&amp;#39;s a healthy reception for little experimental titles as well. (Remind me to wax bloggerific in another post about another experimental indie game designer: &lt;a href="http://www.venbrux.com/"&gt;Jesse Venbrux&lt;/a&gt;)&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;
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