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<?xml-stylesheet type="text/xsl" href="http://blogs.livemint.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>The Art of the Demake</title><link>http://blogs.livemint.com/blogs/lounge/archive/2008/10/01/the-art-of-the-demake.aspx</link><description>The good folks over at TIGSource recently held a month long game de-programming extravaganza - The &amp;#39;Bootleg Demakes&amp;#39; competition . The rules? Simple - pick a game, any game. Then, &amp;#39;demake&amp;#39; it into how it would have looked and played for</description><dc:language>en</dc:language><generator>CommunityServer 2007 SP2 (Build: 20611.960)</generator><item><title>re: The Art of the Demake</title><link>http://blogs.livemint.com/blogs/lounge/archive/2008/10/01/the-art-of-the-demake.aspx#3383</link><pubDate>Thu, 30 Oct 2008 12:31:26 GMT</pubDate><guid isPermaLink="false">69a35da2-a32a-4865-9f9a-b94bb9d2309f:3383</guid><dc:creator>ask</dc:creator><description>Good Information&lt;img src="http://blogs.livemint.com/aggbug.aspx?PostID=3383" width="1" height="1"&gt;</description></item></channel></rss>