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<?xml-stylesheet type="text/xsl" href="http://blogs.livemint.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Once Upon Many Times</title><link>http://blogs.livemint.com/blogs/lounge/archive/2008/10/06/once-upon-many-times.aspx</link><description>Daniel Benmergui &amp;#39;s flash games present an interesting little conundrum. Hosted over at Ludomancy (where he also maintains a fun little blog) - he calls his works &amp;#39;experiments&amp;#39; in gameplay. There&amp;#39;s none of the high score, goal-based progression</description><dc:language>en</dc:language><generator>CommunityServer 2007 SP2 (Build: 20611.960)</generator></channel></rss>