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<?xml-stylesheet type="text/xsl" href="http://blogs.livemint.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Will the iPhone kill the Wii?</title><link>http://blogs.livemint.com/blogs/lounge/archive/2008/11/18/will-the-iphone-kill-the-wii.aspx</link><description>When you seriously sit and think about it, the thing that gives the Wii its addictive kick, its Mojo if you will, is the accelerometer in its controllers. So all you really need, to give the Wii a run for its money, is a stack of accelerometers and a</description><dc:language>en</dc:language><generator>CommunityServer 2007 SP2 (Build: 20611.960)</generator><item><title>re: Will the iPhone kill the Wii?</title><link>http://blogs.livemint.com/blogs/lounge/archive/2008/11/18/will-the-iphone-kill-the-wii.aspx#3983</link><pubDate>Thu, 20 Nov 2008 04:03:25 GMT</pubDate><guid isPermaLink="false">69a35da2-a32a-4865-9f9a-b94bb9d2309f:3983</guid><dc:creator>Martin</dc:creator><description>Interesting it is, however this has already been done for the N series(N82,N95 &amp;amp; N96) by intrepid freeware developers(and quite obviously leeched by some folks!!!)...i must say playing Quake on TV with the accelerometer on my N82 is real fun*. The big question right now is whether the notoriously slow iphone app development process will ruin any real chance of it giving the Wii a run for its money.

*- did i forget to mention... they have ported Quake onto the N series, and it does pack sufficient juice to run the damn thing....time was when u used to run Quake on ur PC after quitting all other applications...sigh.....&lt;img src="http://blogs.livemint.com/aggbug.aspx?PostID=3983" width="1" height="1"&gt;</description></item></channel></rss>